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The Wall

A youth club or youth organization must reflect the youth cultures of the local area.

It must be a place where young people can develop skills and enjoy activities linked to their personal interests.

If Hip Hop-culture is popular in the neighbourhood then there should be facilities where young people can work with hip-hop music or arrange hip-hop concerts.

If theatre is popular among the young people the club must be a place where there is scope for the young people to develop and produce theatre-shows.

If youths are especially interested in IT the club should provide facilities to support them in the development of there IT skills.

Subsequently the youth-leaders must be up to date knowledge and have the proper qualifications and skills:

1) Along with the young people, they must be able to survey and identify the various youth-cultures and interests that exist.

They need to have an awareness of the ever-changing cultures, so the organisation must be flexible and prepared to adapt to new cultures as they emerge.

2) They need working-tools that enable them to support the young people in developing activities in cultural fields in which they themselves, as youth-leaders, are not experienced.

One suitable tool available is the module known as “The Wall”, which is designed to identify both the interests of local young people and how the club can support the development of projects and activities within these interests.

The Wall generates a cultural portrait of the young people frequenting the club.

It also encourages them to put forward ideas about how to actively develop their cultural interests within theclub or youth organisation.

Expected learning outcomes for youth workers:

The idea café
Risk taking; be open to try new things.
Setting goals; set short, medium and long term goals.
Basic mind-mapping of ideas; understand how to make connections between ideas, ability to see and understand the “bigger picture”.
Leadership; take responsibility for self and others.

The Installation
Building relationships; build friendships effectively.
Negotiation; respect other points of view and opinions.
Teamwork; supporting the team.

The future
Positive thinking; always think “success”
Problem-solving; implement strategies and solutions
Building relationship; build friendships effectively.

Expected learning outcomes for youth:

The idea café
Positive Thinking; understand the importance of positive thinking and positive language.
; see new opportunity in change.
Setting goals; take responsibility for own choices and future.
Brainstorming and word association; participate in small/large group brainstorming

The Installation
Building relationships; collaborate and co-operating with others, work with others towards shared goals and aims.
Negotiation; be prepared to compromise and resolve differences.
Creative thinking; engage in creative group work and activities.

The Future
Decision-making; make that outcome happen.
Self-confidence; capable of presenting ideas effectively to others.




"Developed with the support of the European Community, within the framework of the Leonardo da Vinci Programme. The opinions expressed by the authors do not necessarily reflect the position of the European Community, nor does it involve any responsibility on its part."